The Campaign is great but not worth $60, try and play it through game pass. This is a review for the Multiplayer portion of the game. A campaign review will be added to the Campaign DLC store page and I will update this review if needed after future updates to the multiplayer. Note: This review is purely about the multiplayer component of Halo Infinite as of the Beta phase (November 2021). In the mean time I recommend hopping in if you already haven't and giving it a go, even if you are new to the franchise and find it quite daunting. Because the game is 'live service' I am sure the issues of not enough maps or gametypes will be addressed post-launch over the next few months. While not currently the best Halo multiplayer, Halo Infinite has a solid start here on PC with this multiplayer beta period but it definitely has work to do on the player progression and expression fronts. No Jeff Steitzer in BTB! (343 are working on this post launch!) The in-game UI needs some work with toggles to allow a more 'legacy' approach. Comparing this to Halo: Reach levels in your marketing was a joke. The amount of player expression accessible at the start is abysmal. They have already done some minor tweaks but more is needed. Also, no Infection, Juggernaut or other classic gametypes as of November. This might be changing after the beta period. Academy features make the game very accessible to new players. Runs super smoothly, much better than the flights. The gameplay feels smooth and responsive and has translated well to a more modern shooter in style. A solid sandbox where no weapons or vehicles feel pointless. A good start with the number of gametypes available, although I hope this will increase after the beta period. This is the first multiplayer that 343i have released that actually feels good to play but it still has some issues. I have played every main title in the franchise as well as most spin-offs. To start I feel it is important to say that I have played a lot of Halo over at least a decade. From advanced graphics settings, ultrawide/super ultrawide support and triple-key binds to features like dynamic scaling and variable framerates, Halo Infinite is the best Halo experience on PC to date. Or to obtain even more cosmetic rewards, purchase a Battle Pass that never expires and unlock new content at your own pace. Earn and discover new cosmetic items simply by playing campaign or multiplayer. Halo returns to its roots with fair starts, on-map equipment, and 4-player squads to offer the ultimate arena-shooter experience.Ĭreate endless combat possibilities by mixing and matching a rich variety of weapons, vehicles and equipment to experience big-team mayhem and fun that embraces the full spectrum of the Halo sandbox.īecome a Spartan that’s uniquely your own with a rich and deep player customization system. Halo’s celebrated multiplayer returns, reimagined and free-to-play! Seasonal updates evolve the experience over time with unique events, new modes and maps, and community-focused content. To experience the campaign, purchase Halo Infinite (Campaign). Step inside the armor of humanity’s greatest hero to experience an epic adventure and explore the massive scale of the Halo ring. When all hope is lost and humanity’s fate hangs in the balance, the Master Chief is ready to confront the most ruthless foe he’s ever faced. Lone Wolves, gear up for Season 2 of Halo Infinite multiplayer! Experience fresh content including new maps, modes, themed limited-time events, and an all-new Battle Pass that never expires. 343 Industries had previously said that once BTB is fixed, they'll address other issues with the game's multiplayer, including cheating and "wonkiness with the ranked experience.Halo Infinite,是由343 Industries開發的一款時下流行的steam遊戲。 您可以使用 GameLoop 下載Halo Infinite和熱門Steam遊戲以在電腦上玩。 點擊“獲取”按鈕,您就可以在 GameDeal 獲得最新最優惠的價格。 Halo Infinite 遊戲特點 The rest of Junyszek's post covers other updates to Halo Infinite, including new items in the in-game shop, and the removal of Behemoth CTF from Ranked playlists. Players have reported issues with finding games for larger strike teams, as well as players dropping or being placed in games with mismatched team sizes. Since there’s still a little more of the internal release process to go through, the earliest we’d expect this hotfix to land would be next Thursday, February 3."īig Team Battle pitches two teams of 12 players against each other, but the higher playercount means it's highly dependent on matchmaking working correctly. Once it’s approved, we’ll begin preparing to release it to the public. After it’s sent off, it will take some time to go through the certification process and to find out if it’s approved. "The studio ran a successful playtest today and plans to send it off for certification on Monday.
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