Flocks with a goal director attached become 'prey' for other flocks, and will be chased when in range. With this new feature, it's possible to have flocks chase other flocks, rather than seek out only goal directors. This allows for very complex looking animation with very intricate natural motion that can be used to create anything from crowd scenes to aerial airplane dogfights. The intelligent algorithms within the LightWave flocking system simulate natural motion to create effects such as flocks of birds, insect swarms, or even a herd of creatures. More detailed information on the rolling shutter effect can be found here.įlocking is a specialized particle system that allows items to move in very organic ways. Now you can simulate the 'rolling shutter' effect that occurs on some mechnical shutters or digital cameras with a CMOS sensor. Stereoscopic Anaglyph rendering is now supported in VPR so that you can experience stereoscopic effects interactively at a much higher quality that what OpenGL allows. These photographic effects are now interactive, which opens the door for more experimentation. See how your DOF and motion blur effects will look before sending to the production renderer - a very useful addition for rapid visualization and concept design. In LightWave 11.5 VPR continues to offer speed improvements and new functionality with:ĭepth-of-field and motion blur can now be used in the Viewport Preview Renderer from the camera view. VPR transformed how artists worked in LightWave, with its fast iterative rendering. If deforming a rig in Modeler isn’t to your liking, you can still change and update the character rig in Layout. Once complete the rig can be sent over to Layout, where it is possible to continue working with it, since Genoma generates standard LightWave rigs. The Genoma rigging process is performed initially in Modeler. With Genoma you can create complex character and creature rigs with lightning speed. Use existing modeling tools to mirror, move, rotate and stretch a Genoma rig and experience a huge productivity gain. Use any of the tools in Modeler to prepare a rig. Complete rigs for bipeds and quadrupeds are also easily customizable. These consist of skeletal parts like spines, wings, arms, legs, and hands and feet. The main engine for Genoma includes a large number of modular rig presets. Modifying a rig with Genoma is simple - use the powerful tools in Modeler instead of specialized rigging tools. With Genoma, the speed at which you can quickly rig a simple biped, quadruped or even a two-headed dragon is phenomenal. Genoma is a new modular instant rigging system in LightWave 11.5. Many enhancements to streamline and improve workflow Per Object control, speed and memory improvementsĪBF UV Unwrap, Edit Edges, Place Mesh, Slice, Thicken, Heat Shrink, Tweak, Transform, Axis and alignment tools and more 'GoZ style' After Effects interchange for Cameras, Lights, NULLs and animation LightWave 11.5 now supports ZBrush Fiber Meshes Multiple styles per object - stored with the object, new styling controls, updated UIīuilding on the robust GoZ support in LightWave 11. Predator / Prey behavior, new Director types and Node control Rolling Shutter camera effects are now possible to aid matching footage that has this effect presentĬontrol edge opacity, taper and color using nodes Several force types are now available within Bulletįast, modular instant rigging system for Modeler that includes presets for rapid-riggingĭepth-of-Field, Motion Blur and Anaglyph Stereo now visible in the renderer Soft body effects are now possible with Bullet, including cloth Lightwave 3D Tutorial – Particles and HyperVoxels wp.me/p32Rmg-Ep 8 years agoįollow 2D 3D Animation basic tools Beginner Bones Bullet cad Camera character animation cloth Cloth FX Collision Compositing Deform denis pontonnier Displacement dp instance DP kit Dynamics Edges Effects Emitter Endomorph Expressions Fiber FX Flocking fx emitter global illumination system Gradients Graph Editor Hypervoxels IK IK Booster Ilumination Import/Export Instances Inverse Kinematics Kray Kray render Layout Light Lightwave LightWave 11.5 LightWave 11.Dongles are no longer required to access the many features of LightWave LightWave 2015 Bullet Dynamics Content and Set Up wp.me/p32Rmg-Er 8 years ago Using the Dynamic Parenter Feature in LightWave 2015 wp.me/p32Rmg-Et 8 years ago Texturing game assets in Lightwave 3d Tutorial wp.me/p32Rmg-EB 8 years ago Baking highpoly details in LightWave Tutorial wp.me/p32Rmg-EE 8 years ago
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